Draw your floor plan

Draw your floor plan

A floor plan is a drawing of your house from above: its walls, rooms, doors and windows, level by level. You draw it in Tiledash, and then show it on your dashboards.

The first time you open the floor planner, a short quick start points out the 3D switch, navigation shortcuts and toolbar buttons. Skip or close it at any time; the ? button reopens it.

More on their own pages: Furnish your floor plan, Devices and actions on your floor plan, Pictures of your floor plan.

Draw your house

Open Settings with the gear beside your name at the bottom of the sidebar, choose Floor plans, then New plan. You can start from your Homey’s zones, which gives you a level for each floor and the rooms ready to place, or start blank.

The first time the planner opens, it offers a short tour of three steps: where to draw, the 3D view, and undo. The (?) in the top bar starts it again any time, and pressing ? shows every control and shortcut.

  • Room draws a room by dragging it to size. A room placed against another shares its wall.
  • Wall draws walls one by one. Type a length while you draw to set it exactly.
  • Door and Window place them on a wall, where they cut their own opening.
  • Select anything with the cursor to change it in the panel on the right: a room’s name, zone and floor, a wall’s length and thickness, a door’s width and which way it opens.
  • Levels are tabs along the top. A new level can copy the outer walls of the level below.
  • Stairs, a loft ladder and a lift are under Hallway in the furniture. Place them where they start: they go up to the level right above, or choose another under Goes up to. That level draws the opening in its floor for you, and on a dashboard a tap on the stairs goes to it. Lights in the steps can be the stairs’ own device: hold the stairs for the lights’ quick actions. Straight, L-shaped, U-shaped and spiral stairs work out their steps from the height they climb.
  • What you draw or move snaps to the grid, corners and walls. The magnet in the top bar turns snapping off, and holding Shift switches it the other way while you hold it.

To trace a plan you have, such as an estate agent’s drawing, add it as a picture. Measure a line you know, like a wall, to set its size, and a second line across it to fix a picture that was scanned a little stretched.

Your plan is saved by itself as you draw. Free has room for one plan; Pro for ten.

Give it colours

Every part of the plan can have its own colour: each side of a wall (a pink living room and a white hallway share one wall), a room’s floor, a door’s or window’s frame, its blinds or curtains, and every piece of furniture or device. Select it and pick a Colour in its panel from the colour picker: a soft tone for walls and floors, a wood, a fabric colour, a recent or favourite one, or any other. Theme colour gives it back to the theme. A wall’s panel has a colour for each side, named by the room it faces; select several pieces to colour them at once.

A click on a window picks the window; its panel’s Select its wall picks the wall it’s in. On a dashboard the colours show in 2D, 2.5D and 3D, blended a little toward your theme so they never glare. Paper and e-ink stay black and white.

Line things up

Dragging a piece of furniture or a device lines it up with the others in its room, so four ceiling lights end up in a neat square, each the same distance from the walls.

  • Guides. It snaps to the middles and edges of the pieces and devices around it, wherever they hang: a pendant lines up with the table under it. A line shows what it lines up with, and equal gaps to its neighbours show as = 1.20 m. A wall only pulls it when it’s almost against it. Hold Shift to move it freely.
  • Distances to the walls. While you drag, and while it’s selected, the plan shows how far it is from the nearest walls. A distance lights up when another piece keeps the same distance from that wall, and dragging snaps to it.
  • Exact distances. Under Distance to the walls in its panel, type how far it should be from the wall on each side. The arrow keys nudge the selection 1 cm, or 10 cm with Shift.
  • Several at once. Shift-click a piece or device to add it to the selection, or drag over a room to select everything the box touches. Drag one of them to move them all. The panel lines them up on an edge or their middles, spaces three or more evenly, or deletes them.
  • With furniture hidden, devices line up with devices only.

Show it on a dashboard

Add the Floor plan widget from Other in the widget picker, and pick the plan and its level. Each room shows its name and the temperature of its zone, where the room has room for it; a small tile shows the shapes only. Turn on humidity if you like, and Turn the plan so it faces the way you know your house. The furniture shows too, drawn quietly; switch Furniture off for the rooms alone.

  • One room. Under Show, pick a room instead of The whole level. The room fills the tile, and the rooms around it fade, so you still see where it is. Only the chosen room shows its name and readings, in 2D, 2.5D and 3D. Fade surroundings starts on; switch it off to keep the surrounding rooms at full strength. Use Fade level to choose how faint they look, from 0 to 100%. Higher values fade more; the default is 92%. Walls stay solid in 2.5D and 3D.
  • Every level. The widget picker offers Every level of each plan with more than one level. It adds a Stack with a Floor plan for each level, and you swipe between them.
  • Touching a room. A room with its own devices opens its card on a tap (see Give a room its devices). In the plan’s editor, select a room and set what a Tap, Hold or Double tap does in the Actions tab: open a dashboard (as a page, a popup, at the side or full screen), start a flow, set a mood, change a variable or send a web request. Every tile showing the plan does the same.
  • Your devices, live. The devices you placed show their state: lights glow within their room in their own colour, brighter where two pools meet, and Light glow sets them soft, bright or off. Blinds and curtains close over their windows, and a closed window shows in their colour instead of its glass. A door with a contact sensor stands open or lies shut, a lock shows on its door, and an alarm turns its device red. On a small tile devices are dots, and a touch near one reaches it.
  • Touching a device. A tap switches it: a light or plug on and off, a cover open or closed, a player playing or paused (a lock or a sensor opens its popup and is never switched). A hold shows its quick actions: a small card at the device with a cover’s Open, Stop, Close and how far, a light’s brightness, a player’s back, play/pause, next and volume, or a thermostat’s target. A double tap opens its popup, and so does the card’s ⋯. Select the object in the floor planner and open Actions to change each gesture. Action defaults in the top bar sets the defaults for linked devices; individual objects can override them. New tiles use the plan’s actions. Existing tiles keep their old settings until you switch Actions to Use floor plan actions in that tile’s settings.
  • A heat map. Set Tint rooms by to Temperature or Humidity to colour each room on a fixed comfort scale: blue when it’s cold, green when it’s comfortable, orange to red when it’s warm (for humidity: sand when dry, blue when damp). Turn on Over the last day for a slider under the plan: drag it back through the last 24 hours, or press ▶ to play the day, and the rooms show how warm they were then. It comes back to now by itself. Small tiles show the colours without the slider; e-ink shows them in greys.
  • In 2.5D and 3D. Set View to 2.5D to see the level raised from an angle above: walls, furniture and devices in your theme’s colours, with soft shadows and the same pools of light. Angle sets how it’s seen: Isometric (35°, every direction shortened alike), Game-style (30°, flatter) or Steep (50°, more from above). Turn turns it a quarter at a time; pinch or scroll to zoom, and ⟲ takes you back. With Pro, 3D makes it a dollhouse you turn and tilt by dragging. Either way the walls nearest you come down so you can see in, and taps on devices and rooms work as in 2D. Low-power screens, like e-ink panels and some wall tablets, show the plan in 2D. In the editor, the cube button opens the level in 3D. Arrange lets you select objects, place furniture from the catalogue and drag pieces to move them. Drag the round handle to turn a standing piece; its angle shows beside it, snapping in 15° steps. Shift flips snapping. R turns a piece by 15°, Escape cancels, and Delete or Backspace removes the selection; Undo restores it. In Arrange, hold Space and drag to pan, right-drag to turn and tilt, and scroll to zoom. Camera lets you orbit, pan and zoom without moving furniture. Wall-mounted pieces stay on their wall. Draw walls and custom shapes in 2D.

A floor plan tile works on wall panels and e-ink screens too, where it is drawn in black and white, without light pools. On a share link the guest sees the layout of your house and its lights, doors and locks, so the share dialog says so.